
If the jumping wasn't balanced just so, the player wouldn't feel as if they were in control. If the physics were off, the game would have been terrible.

There's a lot to do, right? Rocket League doesn't have that luxury. Many games throw a large number of systems at the player, and if one or two don't work well it's not that big of a deal. If everything didn't work well, it would have been a disaster. There are few actions the player gets to perform in the game. If Rocket League didn't feel this good when you played it, there is nothing else for the game to hide behind. Which brings us to our next point: The simplest games are the hardest to do well You have to understand the rules before you can subvert them, and it's unlikely that Psyonix could have made a game that looks and feels as good as Rocket League without working on this impressive expanse of larger, more intricate games. This isn't a garage developer who had a great, high-concept idea for its first game this is a veteran team with an amazing list of games under its belt that brought all those learned skills to create a game that looks simple, but does everything nearly perfectly. Psyonix either developed or had its hand in every one of those games, and more. Squadron mobile game? Maybe you're familiar with the name Bulletstorm? How about Nosgoth? Ever hear of Gears of War? Did you play the amazing Onslaught mode of Unreal Tournament 2004? Have you heard of the pretty frickin' great A.R.C. There wasn't much of a hype cycle for the game one day very few people had heard of it, and the next day it was everywhere.īut you've played games that Psyonix has worked on.

I keep hearing that Rocket League came out of nowhere, and I'll admit to thinking that myself. This is what we should learn, and what other developers may be able to steal, from Rocket League. When a game grabs so many players, and finds so many fans among the press and other developers as well, it's worth taking a good look at what it does well, and how it achieves it.

It's also tuned to perfection games that feel this "right" don't come along that often, and the five-minute rounds mean that there's always room for another round, even if it's 2 in the morning. Rocket League is a "simple" game where you drive a car around a field and try to hit a ball into a goal. The official Twitter account announced that the game has been downloaded 5 million times, which has to be considered a success, even if the payment model behind the downloads that were "free" through PlayStation Plus is somewhat opaque. Rocket League is, in my somewhat humble opinion, one of the best games of 2015.
